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Balloon Lightning

Balloon Lightning army
COMPLETE ARMY PLAN

Town Hall 6 composition

This is a complete Town Hall 6 air attack using 20 Balloon and 20 Archer as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 2 Lightning and 1 Heal, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are No hero required. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Before using Balloon Lightning, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 20 Balloon
  • 20 Archer
Spells

Spell loadout

  • 2 Lightning
  • 1 Heal
Heroes

Required heroes

  • No hero required
ATTACK ORDER

How to use this army

  1. 1

    Before using Balloon Lightning, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.

  2. 2

    Test the edge with a small group from 20 Balloon and 20 Archer; deploy in short waves so traps or Clan Castle troops do not catch every unit together.

  3. 3

    Use No hero required only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.

  4. 4

    Spend 2 Lightning and 1 Heal on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.

  5. 5

    Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.

BEST AGAINST
  • Compact layouts
  • Bases with reachable Air Defenses
  • Villages with predictable air pathing
MAIN WEAKNESS

Wide layouts, badly placed spells and attacks that split the air army