Back to Town Hall 6 armiesTOWN HALL 6 · Ground ATTACK

Fast Barch

Fast Barch army
COMPLETE ARMY PLAN

Town Hall 6 composition

At Town Hall 6, this ground plan centers on 55 Barbarian, 55 Archer, and 4 Wall Breaker. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 2 Lightning to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is No hero required. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a easy difficulty rating. The first move is straightforward: Before using Fast Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

Army link ready

Copy this army to Clash of Clans

Tap once to open the army composition in Clash of Clans, then confirm it inside the game.

Copy army to the gameClash of Clans must be installed on this device.
Troops

Army units

  • 55 Barbarian
  • 55 Archer
  • 4 Wall Breaker
Spells

Spell loadout

  • 2 Lightning
Heroes

Required heroes

  • No hero required
ATTACK ORDER

How to use this army

  1. 1

    Before using Fast Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.

  2. 2

    Test the edge with a small group from 55 Barbarian, 55 Archer, and 4 Wall Breaker; deploy in short waves so traps or Clan Castle troops do not catch every unit together.

  3. 3

    Use No hero required only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.

  4. 4

    Spend 2 Lightning on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.

  5. 5

    Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.

BEST AGAINST
  • Reachable cores
  • Compartment bases
  • Layouts with a clear ground entry
MAIN WEAKNESS

Open bases that split troops and heavy splash damage without spell support