Town Hall 6 composition
At Town Hall 6, this ground plan centers on 55 Barbarian, 55 Archer, and 4 Wall Breaker. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 2 Lightning to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is No hero required. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a easy difficulty rating. The first move is straightforward: Before using Fast Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.
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55 Barbarian
55 Archer
4 Wall Breaker
Spell loadout
2 Lightning
Required heroes
No hero required
How to use this army
- 1
Before using Fast Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.
- 2
Test the edge with a small group from 55 Barbarian, 55 Archer, and 4 Wall Breaker; deploy in short waves so traps or Clan Castle troops do not catch every unit together.
- 3
Use No hero required only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.
- 4
Spend 2 Lightning on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.
- 5
Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.
- Reachable cores
- Compartment bases
- Layouts with a clear ground entry
Open bases that split troops and heavy splash damage without spell support
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