Town Hall 16 composition
For Town Hall 16, this air composition combines 5 Healer, 3 Lava Hound, 24 Balloon, and 8 Minion into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 2 Rage, 4 Haste, and 3 Freeze. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Archer Queen, Barbarian King, Grand Warden, and Royal Champion; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated hard. Scout a safe Archer Queen route for Queen Charge LavaLoon; choose an entry that removes a key defense and one side of the funnel. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.
Copy this army to Clash of Clans
Tap once to open the army composition in Clash of Clans, then confirm it inside the game.
Copy army to the gameClash of Clans must be installed on this device.Army units
5 Healer
3 Lava Hound
24 Balloon
8 Minion
Spell loadout
2 Rage
4 Haste
3 Freeze
1 Poison
Required heroes
Archer Queen
Barbarian King
Grand Warden
Royal Champion
How to use this army
- 1
Scout a safe Archer Queen route for Queen Charge LavaLoon; choose an entry that removes a key defense and one side of the funnel.
- 2
Deploy the Queen with her Healers, then open the first wall only after outside buildings can no longer pull her away from the planned route.
- 3
Use 2 Rage, 4 Haste, and 3 Freeze to keep the charge alive through the highest-damage section instead of spending every spell on the opening exchange.
- 4
Send 5 Healer, 3 Lava Hound, 24 Balloon, and 8 Minion into the lane created by the Queen and Archer Queen, Barbarian King, Grand Warden, and Royal Champion, timing the main deployment before the charge consumes too much battle time.
- 5
Hold one ability or control spell for the back end, and release cleanup troops as soon as exterior defenses can no longer reach them.
- Compact layouts
- Bases with reachable Air Defenses
- Villages with predictable air pathing
Wide layouts, badly placed spells and attacks that split the air army
Rate this army
Share a useful, honest experience. One review is stored per visitor for this item.