Back to Town Hall 17 armiesTOWN HALL 17 · Air ATTACK

Electro Dragon Freeze

Electro Dragon Freeze army
COMPLETE ARMY PLAN

Town Hall 17 composition

For Town Hall 17, this air composition combines 8 Electro Dragon and 12 Balloon into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 3 Rage and 6 Freeze. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Archer Queen, Grand Warden, Royal Champion, and Minion Prince; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. For Electro Dragon Freeze, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.

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Troops

Army units

  • 8 Electro Dragon
  • 12 Balloon
Spells

Spell loadout

  • 3 Rage
  • 6 Freeze
Heroes

Required heroes

  • Archer Queen
  • Grand Warden
  • Royal Champion
  • Minion Prince
ATTACK ORDER

How to use this army

  1. 1

    For Electro Dragon Freeze, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers.

  2. 2

    Clear one building on each corner with heroes or a single air unit so the main line moves inward instead of circling the base.

  3. 3

    Deploy Electro Dragons and supporting troops in a measured line, then place the Grand Warden where his aura covers the largest group.

  4. 4

    Use 3 Rage and 6 Freeze through the core and freeze the defenses damaging several Dragons at once, not an isolated target.

  5. 5

    Save the Warden ability for the heaviest burst or Town Hall area, then start cleanup on safe outside buildings before time becomes tight.

BEST AGAINST
  • Compact layouts
  • Bases with reachable Air Defenses
  • Villages with predictable air pathing
MAIN WEAKNESS

Wide layouts, badly placed spells and attacks that split the air army