Town Hall 18 composition
For Town Hall 18, this air composition combines 8 Dragon, 14 Balloon, and 6 Minion into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 3 Rage, 5 Freeze, and 1 Poison. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Archer Queen, Grand Warden, Royal Champion, and Minion Prince; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. Scout an air route for Dragon Balloon Surge that gives 8 Dragon, 14 Balloon, and 6 Minion a short line through Air Defenses and limits Air Sweeper resistance. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.
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Tap once to open the army composition in Clash of Clans, then confirm it inside the game.
Copy army to the gameClash of Clans must be installed on this device.Army units
8 Dragon
14 Balloon
6 Minion
Spell loadout
3 Rage
5 Freeze
1 Poison
Required heroes
Archer Queen
Grand Warden
Royal Champion
Minion Prince
How to use this army
- 1
Scout an air route for Dragon Balloon Surge that gives 8 Dragon, 14 Balloon, and 6 Minion a short line through Air Defenses and limits Air Sweeper resistance.
- 2
Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.
- 3
Deploy the main air force in a controlled line with Archer Queen, Grand Warden, Royal Champion, and Minion Prince supporting the side most likely to lose pathing.
- 4
Use 3 Rage, 5 Freeze, and 1 Poison over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.
- 5
Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.
- Compact layouts
- Bases with reachable Air Defenses
- Villages with predictable air pathing
Wide layouts, badly placed spells and attacks that split the air army
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