Back to Town Hall 16 armiesTOWN HALL 16 · Ground ATTACK

Root Rider Valkyrie

Root Rider Valkyrie army
COMPLETE ARMY PLAN

Town Hall 16 composition

This is a complete Town Hall 16 ground attack using 2 Electro Titan, 1 Apprentice Warden, 1 Headhunter, and 6 Root Rider as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 1 Healing, 3 Rage, and 3 Freeze, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are the available heroes. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Choose a compact ground entry for Root Rider Valkyrie where Root Riders can open consecutive wall sections without splitting toward opposite edges. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 2 Electro Titan
  • 1 Apprentice Warden
  • 1 Headhunter
  • 6 Root Rider
  • 12 Valkyrie
  • 2 Wizard
  • 1 Bowler
  • 1 Siege Barracks
Spells

Spell loadout

  • 1 Healing
  • 3 Rage
  • 3 Freeze
Heroes

Required heroes

    ATTACK ORDER

    How to use this army

    1. 1

      Choose a compact ground entry for Root Rider Valkyrie where Root Riders can open consecutive wall sections without splitting toward opposite edges.

    2. 2

      Build both sides of the funnel with the available heroes, leaving one clear group of defenses for the Root Riders to target first.

    3. 3

      Send 2 Electro Titan, 1 Apprentice Warden, 1 Headhunter, and 6 Root Rider through the prepared lane and place support units behind the tanks rather than beside them.

    4. 4

      Use 1 Healing, 3 Rage, and 3 Freeze when the main group meets concentrated damage or hero pressure; do not overcommit spells to the first compartment.

    5. 5

      Trigger hero abilities before the force separates, then deploy cleanup behind the push as soon as the outer defenses fall.

    BEST AGAINST
    • Compartment bases
    • Reachable cores
    • Clear ground entries
    MAIN WEAKNESS

    Open layouts that split the army and heavy splash damage.