Town Hall 12 composition
This is a complete Town Hall 12 air attack using 3 Super Dragon, 20 Balloon, 2 Lava Hound, and 1 Stone Slammer as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 11 Lightning, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Archer Queen, Grand Warden, and Minion Prince. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Plan Super Lavalloon from the Air Sweeper angles and choose a line that lets the first Lava Hound shield Balloons from the nearest Air Defense. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.
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Copy army to the gameClash of Clans must be installed on this device.Army units
3 Super Dragon
20 Balloon
2 Lava Hound
1 Stone Slammer
Spell loadout
11 Lightning
Required heroes
Archer Queen
Grand Warden
Minion Prince
How to use this army
- 1
Plan Super Lavalloon from the Air Sweeper angles and choose a line that lets the first Lava Hound shield Balloons from the nearest Air Defense.
- 2
Use heroes or a small funnel group to remove one edge and prevent Balloons from drifting toward low-value outside defenses.
- 3
Deploy Lava Hounds first, then send Balloons in controlled groups behind them so each group has a clear defensive target.
- 4
Place 11 Lightning over dense anti-air damage and the core; avoid using Haste or Rage where Balloons already have a short path.
- 5
Use remaining Balloons and cleanup troops on the back edge once the last major air threat is tanked or disabled.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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