Back to Town Hall 6 armiesTOWN HALL 6 · Ground ATTACK

Barch

Barch army
COMPLETE ARMY PLAN

Town Hall 6 composition

For Town Hall 6, this ground composition combines 55 Barbarian, 55 Archer, 5 Wall Breaker, and 6 Giant into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 4 Lightning. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Barbarian King; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. Before using Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.

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Troops

Army units

  • 55 Barbarian
  • 55 Archer
  • 5 Wall Breaker
  • 6 Giant
Spells

Spell loadout

  • 4 Lightning
Heroes

Required heroes

  • Barbarian King
ATTACK ORDER

How to use this army

  1. 1

    Before using Barch, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.

  2. 2

    Test the edge with a small group from 55 Barbarian, 55 Archer, 5 Wall Breaker, and 6 Giant; deploy in short waves so traps or Clan Castle troops do not catch every unit together.

  3. 3

    Use Barbarian King only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.

  4. 4

    Spend 4 Lightning on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.

  5. 5

    Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.