Town Hall 15 composition
At Town Hall 15, this ground plan centers on 7 Root Rider, 1 Apprentice Warden, 1 Electro Titan, and 2 Ice Golem. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 3 Rage, 3 Freeze, and 1 Overgrowth to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a medium difficulty rating. The first move is straightforward: Choose a compact ground entry for Root Rider Overgrowth where Root Riders can open consecutive wall sections without splitting toward opposite edges. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.
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7 Root Rider
1 Apprentice Warden
1 Electro Titan
2 Ice Golem
1 Super Wall Breaker
8 Valkyrie
3 Wizard
2 Headhunter
2 Archer
1 Siege Barracks
Spell loadout
3 Rage
3 Freeze
1 Overgrowth
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
Choose a compact ground entry for Root Rider Overgrowth where Root Riders can open consecutive wall sections without splitting toward opposite edges.
- 2
Build both sides of the funnel with Barbarian King, Archer Queen, Grand Warden, and Royal Champion, leaving one clear group of defenses for the Root Riders to target first.
- 3
Send 7 Root Rider, 1 Apprentice Warden, 1 Electro Titan, and 2 Ice Golem through the prepared lane and place support units behind the tanks rather than beside them.
- 4
Use 3 Rage, 3 Freeze, and 1 Overgrowth when the main group meets concentrated damage or hero pressure; do not overcommit spells to the first compartment.
- 5
Trigger hero abilities before the force separates, then deploy cleanup behind the push as soon as the outer defenses fall.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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