Back to Town Hall 16 armiesTOWN HALL 16 · Air ATTACK

Fireball Mass Rocket Loon

Fireball Mass Rocket Loon army
COMPLETE ARMY PLAN

Town Hall 16 composition

This is a complete Town Hall 16 air attack using 1 Ice Golem, 1 Dragon Rider, 2 Super Wall Breaker, and 29 Rocket Balloon as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 3 Earthquake, 4 Invisibility, and 1 Rage, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Scout an air route for Fireball Mass Rocket Loon that gives 1 Ice Golem, 1 Dragon Rider, 2 Super Wall Breaker, and 29 Rocket Balloon a short line through Air Defenses and limits Air Sweeper resistance. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 1 Ice Golem
  • 1 Dragon Rider
  • 2 Super Wall Breaker
  • 29 Rocket Balloon
  • 1 Headhunter
  • 1 Baby Dragon
  • 8 Minion
  • 1 Battle Drill
Spells

Spell loadout

  • 3 Earthquake
  • 4 Invisibility
  • 1 Rage
  • 2 Freeze
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for Fireball Mass Rocket Loon that gives 1 Ice Golem, 1 Dragon Rider, 2 Super Wall Breaker, and 29 Rocket Balloon a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Barbarian King, Archer Queen, Grand Warden, and Royal Champion supporting the side most likely to lose pathing.

  4. 4

    Use 3 Earthquake, 4 Invisibility, and 1 Rage over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compact layouts
  • Reachable air defenses
  • Predictable air pathing
MAIN WEAKNESS

Wide layouts and poorly controlled air pathing.