Back to Town Hall 9 armiesTOWN HALL 9 · Ground ATTACK

witch slap

witch slap army
COMPLETE ARMY PLAN

Town Hall 9 composition

This is a complete Town Hall 9 ground attack using 5 Wall Breaker, 10 Witch, and 3 Golem as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 1 Rage, 3 Healing, and 1 Freeze, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Barbarian King and Archer Queen. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Select a ground entry for witch slap that leads 5 Wall Breaker, 10 Witch, and 3 Golem through the core without exposing the support line on two sides. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

Army link ready

Copy this army to Clash of Clans

Tap once to open the army composition in Clash of Clans, then confirm it inside the game.

Copy army to the gameClash of Clans must be installed on this device.
Troops

Army units

  • 5 Wall Breaker
  • 10 Witch
  • 3 Golem
Spells

Spell loadout

  • 1 Rage
  • 3 Healing
  • 1 Freeze
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
ATTACK ORDER

How to use this army

  1. 1

    Select a ground entry for witch slap that leads 5 Wall Breaker, 10 Witch, and 3 Golem through the core without exposing the support line on two sides.

  2. 2

    Create a patient two-sided funnel with Barbarian King and Archer Queen; wait until both corners are controlled before committing the slow main force.

  3. 3

    Open the first compartments with the planned siege or wall support, then deploy tanks before ranged troops so the formation stays protected.

  4. 4

    Use 1 Rage, 3 Healing, and 1 Freeze at the first concentrated defensive zone and keep support spells centered on the main group rather than a single wandering unit.

  5. 5

    Use hero abilities before the push loses momentum, and place cleanup behind the tanks once the edge is no longer under fire.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.