Back to Town Hall 9 armiesTOWN HALL 9 · Hybrid ATTACK

First

First army
COMPLETE ARMY PLAN

Town Hall 9 composition

At Town Hall 9, this hybrid plan centers on 4 P.E.K.K.A, 2 Healer, 4 Dragon, and 12 Archer. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 3 Rage and 3 Lightning to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King and Minion Prince. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a medium difficulty rating. The first move is straightforward: Scout an air route for First that gives 4 P.E.K.K.A, 2 Healer, 4 Dragon, and 12 Archer a short line through Air Defenses and limits Air Sweeper resistance. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

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Troops

Army units

  • 4 P.E.K.K.A
  • 2 Healer
  • 4 Dragon
  • 12 Archer
Spells

Spell loadout

  • 3 Rage
  • 3 Lightning
Heroes

Required heroes

  • Barbarian King
  • Minion Prince
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for First that gives 4 P.E.K.K.A, 2 Healer, 4 Dragon, and 12 Archer a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Barbarian King and Minion Prince supporting the side most likely to lose pathing.

  4. 4

    Use 3 Rage and 3 Lightning over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.