Back to Town Hall 17 armiesTOWN HALL 17 · Air ATTACK

Luchadora + invis

Luchadora + invis army
COMPLETE ARMY PLAN

Town Hall 17 composition

This is a complete Town Hall 17 air attack using 5 Balloon, 12 Dragon, 1 Battle Blimp, and 10 Minion as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 11 Invisibility, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Archer Queen, Grand Warden, Royal Champion, and Minion Prince. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Scout an air route for Luchadora + invis that gives 5 Balloon, 12 Dragon, 1 Battle Blimp, and 10 Minion a short line through Air Defenses and limits Air Sweeper resistance. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 5 Balloon
  • 12 Dragon
  • 1 Battle Blimp
  • 10 Minion
Spells

Spell loadout

  • 11 Invisibility
Heroes

Required heroes

  • Archer Queen
  • Grand Warden
  • Royal Champion
  • Minion Prince
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for Luchadora + invis that gives 5 Balloon, 12 Dragon, 1 Battle Blimp, and 10 Minion a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Archer Queen, Grand Warden, Royal Champion, and Minion Prince supporting the side most likely to lose pathing.

  4. 4

    Use 11 Invisibility over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.