Back to Town Hall 8 armiesTOWN HALL 8 · Ground ATTACK

P.E.K.K.A & Hog Rider Ground Army

P.E.K.K.A & Hog Rider Ground Army army
COMPLETE ARMY PLAN

Town Hall 8 composition

This is a complete Town Hall 8 ground attack using 3 Dragon, 3 P.E.K.K.A, 5 Hog Rider, and 10 Wizard as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 4 Lightning, 1 Healing, and 1 Earthquake, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Barbarian King. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a medium difficulty rating, the plan still rewards careful scouting. Scout an air route for P.E.K.K.A & Hog Rider Ground Army that gives 3 Dragon, 3 P.E.K.K.A, 5 Hog Rider, and 10 Wizard a short line through Air Defenses and limits Air Sweeper resistance. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 3 Dragon
  • 3 P.E.K.K.A
  • 5 Hog Rider
  • 10 Wizard
Spells

Spell loadout

  • 4 Lightning
  • 1 Healing
  • 1 Earthquake
Heroes

Required heroes

  • Barbarian King
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for P.E.K.K.A & Hog Rider Ground Army that gives 3 Dragon, 3 P.E.K.K.A, 5 Hog Rider, and 10 Wizard a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Barbarian King supporting the side most likely to lose pathing.

  4. 4

    Use 4 Lightning, 1 Healing, and 1 Earthquake over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.