Back to Town Hall 9 armiesTOWN HALL 9 · Air ATTACK

QC Dragons

QC Dragons army
COMPLETE ARMY PLAN

Town Hall 9 composition

At Town Hall 9, this air plan centers on 6 Dragon, 1 Baby Dragon, 4 Balloon, and 5 Healer. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 3 Rage, 1 Poison, and 2 Freeze to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King and Archer Queen. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a medium difficulty rating. The first move is straightforward: Scout a safe Archer Queen route for QC Dragons; choose an entry that removes a key defense and one side of the funnel. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

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Troops

Army units

  • 6 Dragon
  • 1 Baby Dragon
  • 4 Balloon
  • 5 Healer
Spells

Spell loadout

  • 3 Rage
  • 1 Poison
  • 2 Freeze
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
ATTACK ORDER

How to use this army

  1. 1

    Scout a safe Archer Queen route for QC Dragons; choose an entry that removes a key defense and one side of the funnel.

  2. 2

    Deploy the Queen with her Healers, then open the first wall only after outside buildings can no longer pull her away from the planned route.

  3. 3

    Use 3 Rage, 1 Poison, and 2 Freeze to keep the charge alive through the highest-damage section instead of spending every spell on the opening exchange.

  4. 4

    Send 6 Dragon, 1 Baby Dragon, 4 Balloon, and 5 Healer into the lane created by the Queen and Barbarian King and Archer Queen, timing the main deployment before the charge consumes too much battle time.

  5. 5

    Hold one ability or control spell for the back end, and release cleanup troops as soon as exterior defenses can no longer reach them.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.