Back to Town Hall 14 armiesTOWN HALL 14 · Air ATTACK

Luchadora + invis th14

Luchadora + invis th14 army
COMPLETE ARMY PLAN

Town Hall 14 composition

This Town Hall 14 air army is built around 15 Dragon and 1 Battle Blimp. The composition gives every unit a clear role instead of relying on an unexplained one-word recommendation. Support comes from 11 Invisibility; use them where they protect the largest group or disable the defense creating the most immediate pressure. Plan around Archer Queen, Grand Warden, Royal Champion, and Minion Prince. Their entry should support the main army rather than create a second route that pulls troops away from the intended core path. The expected execution level is medium. Start with the opening move: Scout an air route for Luchadora + invis th14 that gives 15 Dragon and 1 Battle Blimp a short line through Air Defenses and limits Air Sweeper resistance. Review defensive ranges, choose a deliberate entry and leave a small cleanup plan so a successful core push does not fail because of time.

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Troops

Army units

  • 15 Dragon
  • 1 Battle Blimp
Spells

Spell loadout

  • 11 Invisibility
Heroes

Required heroes

  • Archer Queen
  • Grand Warden
  • Royal Champion
  • Minion Prince
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for Luchadora + invis th14 that gives 15 Dragon and 1 Battle Blimp a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Archer Queen, Grand Warden, Royal Champion, and Minion Prince supporting the side most likely to lose pathing.

  4. 4

    Use 11 Invisibility over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.