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RC Charge

RC Charge army
COMPLETE ARMY PLAN

Town Hall 15 composition

This is a complete Town Hall 15 air attack using 1 Battle Blimp, 14 Dragon, and 8 Balloon as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 9 Invisibility and 1 Rage, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Archer Queen, Minion Prince, Royal Champion, and Grand Warden. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a easy difficulty rating, the plan still rewards careful scouting. Scout an air route for RC Charge that gives 1 Battle Blimp, 14 Dragon, and 8 Balloon a short line through Air Defenses and limits Air Sweeper resistance. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 1 Battle Blimp
  • 14 Dragon
  • 8 Balloon
Spells

Spell loadout

  • 9 Invisibility
  • 1 Rage
Heroes

Required heroes

  • Archer Queen
  • Minion Prince
  • Royal Champion
  • Grand Warden
ATTACK ORDER

How to use this army

  1. 1

    Scout an air route for RC Charge that gives 1 Battle Blimp, 14 Dragon, and 8 Balloon a short line through Air Defenses and limits Air Sweeper resistance.

  2. 2

    Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

  3. 3

    Deploy the main air force in a controlled line with Archer Queen, Minion Prince, Royal Champion, and Grand Warden supporting the side most likely to lose pathing.

  4. 4

    Use 9 Invisibility and 1 Rage over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

  5. 5

    Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

BEST AGAINST
  • Compact layouts
  • Reachable air defenses
  • Predictable air pathing
MAIN WEAKNESS

Wide layouts and poorly controlled air pathing.