Back to Town Hall 14 armiesTOWN HALL 14 · Air ATTACK

Dragon-Balloon-Elec

Dragon-Balloon-Elec army
COMPLETE ARMY PLAN

Town Hall 14 composition

At Town Hall 14, this air plan centers on 10 Dragon, 8 Balloon, 2 Electro Dragon, and 1 Stone Slammer. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 11 Lightning to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a easy difficulty rating. The first move is straightforward: For Dragon-Balloon-Elec, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

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Troops

Army units

  • 10 Dragon
  • 8 Balloon
  • 2 Electro Dragon
  • 1 Stone Slammer
Spells

Spell loadout

  • 11 Lightning
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    For Dragon-Balloon-Elec, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers.

  2. 2

    Clear one building on each corner with heroes or a single air unit so the main line moves inward instead of circling the base.

  3. 3

    Deploy Electro Dragons and supporting troops in a measured line, then place the Grand Warden where his aura covers the largest group.

  4. 4

    Use 11 Lightning through the core and freeze the defenses damaging several Dragons at once, not an isolated target.

  5. 5

    Save the Warden ability for the heaviest burst or Town Hall area, then start cleanup on safe outside buildings before time becomes tight.

BEST AGAINST
  • Compact layouts
  • Reachable air defenses
  • Predictable air pathing
MAIN WEAKNESS

Wide layouts and poorly controlled air pathing.