Town Hall 14 composition
At Town Hall 14, this air plan centers on 10 Dragon, 8 Balloon, 2 Electro Dragon, and 1 Stone Slammer. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 11 Lightning to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a easy difficulty rating. The first move is straightforward: For Dragon-Balloon-Elec, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.
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Copy army to the gameClash of Clans must be installed on this device.Army units
10 Dragon
8 Balloon
2 Electro Dragon
1 Stone Slammer
Spell loadout
11 Lightning
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
For Dragon-Balloon-Elec, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers.
- 2
Clear one building on each corner with heroes or a single air unit so the main line moves inward instead of circling the base.
- 3
Deploy Electro Dragons and supporting troops in a measured line, then place the Grand Warden where his aura covers the largest group.
- 4
Use 11 Lightning through the core and freeze the defenses damaging several Dragons at once, not an isolated target.
- 5
Save the Warden ability for the heaviest burst or Town Hall area, then start cleanup on safe outside buildings before time becomes tight.
- Compact layouts
- Reachable air defenses
- Predictable air pathing
Wide layouts and poorly controlled air pathing.
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