Town Hall 17 composition
At Town Hall 17, this ground plan centers on 1 Apprentice Warden, 5 Root Rider, 6 Valkyrie, and 5 Healer. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 5 Invisibility and 3 Rage to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a medium difficulty rating. The first move is straightforward: Scout a safe Archer Queen route for RC Walk + Root Riders; choose an entry that removes a key defense and one side of the funnel. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.
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Copy army to the gameClash of Clans must be installed on this device.Army units
1 Apprentice Warden
5 Root Rider
6 Valkyrie
5 Healer
4 Balloon
1 Baby Dragon
1 Ice Golem
2 Headhunter
4 Super Barbarian
3 Wizard
4 Archer
3 Sneaky Goblin
1 Siege Barracks
Spell loadout
5 Invisibility
3 Rage
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
Scout a safe Archer Queen route for RC Walk + Root Riders; choose an entry that removes a key defense and one side of the funnel.
- 2
Deploy the Queen with her Healers, then open the first wall only after outside buildings can no longer pull her away from the planned route.
- 3
Use 5 Invisibility and 3 Rage to keep the charge alive through the highest-damage section instead of spending every spell on the opening exchange.
- 4
Send 1 Apprentice Warden, 5 Root Rider, 6 Valkyrie, and 5 Healer into the lane created by the Queen and Barbarian King, Archer Queen, Grand Warden, and Royal Champion, timing the main deployment before the charge consumes too much battle time.
- 5
Hold one ability or control spell for the back end, and release cleanup troops as soon as exterior defenses can no longer reach them.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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