Town Hall 15 composition
This Town Hall 15 ground army is built around 1 Siege Barracks, 2 Furnace, 8 Root Rider, and 2 Apprentice Warden. The composition gives every unit a clear role instead of relying on an unexplained one-word recommendation. Support comes from 9 Invisibility and 1 Recall; use them where they protect the largest group or disable the defense creating the most immediate pressure. Plan around Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their entry should support the main army rather than create a second route that pulls troops away from the intended core path. The expected execution level is medium. Start with the opening move: Choose a compact ground entry for Root Rider Valk th15 where Root Riders can open consecutive wall sections without splitting toward opposite edges. Review defensive ranges, choose a deliberate entry and leave a small cleanup plan so a successful core push does not fail because of time.
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Copy army to the gameClash of Clans must be installed on this device.Army units
1 Siege Barracks
2 Furnace
8 Root Rider
2 Apprentice Warden
10 Valkyrie
2 Minion
Spell loadout
9 Invisibility
1 Recall
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
Choose a compact ground entry for Root Rider Valk th15 where Root Riders can open consecutive wall sections without splitting toward opposite edges.
- 2
Build both sides of the funnel with Barbarian King, Archer Queen, Grand Warden, and Royal Champion, leaving one clear group of defenses for the Root Riders to target first.
- 3
Send 1 Siege Barracks, 2 Furnace, 8 Root Rider, and 2 Apprentice Warden through the prepared lane and place support units behind the tanks rather than beside them.
- 4
Use 9 Invisibility and 1 Recall when the main group meets concentrated damage or hero pressure; do not overcommit spells to the first compartment.
- 5
Trigger hero abilities before the force separates, then deploy cleanup behind the push as soon as the outer defenses fall.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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