Back to Town Hall 9 armiesTOWN HALL 9 · Hybrid ATTACK

Aary

Aary army
COMPLETE ARMY PLAN

Town Hall 9 composition

This Town Hall 9 hybrid army is built around 3 Balloon, 3 Dragon, 3 P.E.K.K.A, and 2 Healer. The composition gives every unit a clear role instead of relying on an unexplained one-word recommendation. Support comes from 5 Lightning, 1 Healing, and 1 Rage; use them where they protect the largest group or disable the defense creating the most immediate pressure. Plan around Barbarian King and Archer Queen. Their entry should support the main army rather than create a second route that pulls troops away from the intended core path. The expected execution level is easy. Start with the opening move: Scout a safe Archer Queen route for Aary; choose an entry that removes a key defense and one side of the funnel. Review defensive ranges, choose a deliberate entry and leave a small cleanup plan so a successful core push does not fail because of time.

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Troops

Army units

  • 3 Balloon
  • 3 Dragon
  • 3 P.E.K.K.A
  • 2 Healer
  • 3 Wizard
  • 1 Golem
Spells

Spell loadout

  • 5 Lightning
  • 1 Healing
  • 1 Rage
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
ATTACK ORDER

How to use this army

  1. 1

    Scout a safe Archer Queen route for Aary; choose an entry that removes a key defense and one side of the funnel.

  2. 2

    Deploy the Queen with her Healers, then open the first wall only after outside buildings can no longer pull her away from the planned route.

  3. 3

    Use 5 Lightning, 1 Healing, and 1 Rage to keep the charge alive through the highest-damage section instead of spending every spell on the opening exchange.

  4. 4

    Send 3 Balloon, 3 Dragon, 3 P.E.K.K.A, and 2 Healer into the lane created by the Queen and Barbarian King and Archer Queen, timing the main deployment before the charge consumes too much battle time.

  5. 5

    Hold one ability or control spell for the back end, and release cleanup troops as soon as exterior defenses can no longer reach them.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.