Town Hall 12 composition
This Town Hall 12 ground army is built around 3 Golem, 15 Witch, 1 Super Wall Breaker, and 1 Minion. The composition gives every unit a clear role instead of relying on an unexplained one-word recommendation. Support comes from 7 Bat and 4 Freeze; use them where they protect the largest group or disable the defense creating the most immediate pressure. Plan around Barbarian King, Archer Queen, Grand Warden, and Minion Prince. Their entry should support the main army rather than create a second route that pulls troops away from the intended core path. The expected execution level is medium. Start with the opening move: Select a ground entry for gowitch bat that leads 3 Golem, 15 Witch, 1 Super Wall Breaker, and 1 Minion through the core without exposing the support line on two sides. Review defensive ranges, choose a deliberate entry and leave a small cleanup plan so a successful core push does not fail because of time.
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Copy army to the gameClash of Clans must be installed on this device.Army units
3 Golem
15 Witch
1 Super Wall Breaker
1 Minion
1 Wall Wrecker
Spell loadout
7 Bat
4 Freeze
Required heroes
Barbarian King
Archer Queen
Grand Warden
Minion Prince
How to use this army
- 1
Select a ground entry for gowitch bat that leads 3 Golem, 15 Witch, 1 Super Wall Breaker, and 1 Minion through the core without exposing the support line on two sides.
- 2
Create a patient two-sided funnel with Barbarian King, Archer Queen, Grand Warden, and Minion Prince; wait until both corners are controlled before committing the slow main force.
- 3
Open the first compartments with the planned siege or wall support, then deploy tanks before ranged troops so the formation stays protected.
- 4
Use 7 Bat and 4 Freeze at the first concentrated defensive zone and keep support spells centered on the main group rather than a single wandering unit.
- 5
Use hero abilities before the push loses momentum, and place cleanup behind the tanks once the edge is no longer under fire.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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