Back to Town Hall 18 armiesTOWN HALL 18 · Air ATTACK

Th18 mass edrags

Th18 mass edrags army
COMPLETE ARMY PLAN

Town Hall 18 composition

This Town Hall 18 air army is built around 10 Electro Dragon, 3 Balloon, 1 Baby Dragon, and 1 Headhunter. The composition gives every unit a clear role instead of relying on an unexplained one-word recommendation. Support comes from 10 Totem and 1 Poison; use them where they protect the largest group or disable the defense creating the most immediate pressure. Plan around Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Their entry should support the main army rather than create a second route that pulls troops away from the intended core path. The expected execution level is easy. Start with the opening move: For Th18 mass edrags, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers. Review defensive ranges, choose a deliberate entry and leave a small cleanup plan so a successful core push does not fail because of time.

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Troops

Army units

  • 10 Electro Dragon
  • 3 Balloon
  • 1 Baby Dragon
  • 1 Headhunter
  • 1 Super Wall Breaker
  • 1 Archer
  • 1 Stone Slammer
Spells

Spell loadout

  • 10 Totem
  • 1 Poison
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    For Th18 mass edrags, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers.

  2. 2

    Clear one building on each corner with heroes or a single air unit so the main line moves inward instead of circling the base.

  3. 3

    Deploy Electro Dragons and supporting troops in a measured line, then place the Grand Warden where his aura covers the largest group.

  4. 4

    Use 10 Totem and 1 Poison through the core and freeze the defenses damaging several Dragons at once, not an isolated target.

  5. 5

    Save the Warden ability for the heaviest burst or Town Hall area, then start cleanup on safe outside buildings before time becomes tight.

BEST AGAINST
  • Compact layouts
  • Reachable air defenses
  • Predictable air pathing
MAIN WEAKNESS

Wide layouts and poorly controlled air pathing.