Back to Town Hall 18 armiesTOWN HALL 18 · Air ATTACK

Electro Dragon + Dragon Rider

Electro Dragon + Dragon Rider army
COMPLETE ARMY PLAN

Town Hall 18 composition

For Town Hall 18, this air composition combines 4 Dragon Rider and 8 Electro Dragon into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 3 Clone and 1 Revive. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Barbarian King, Archer Queen, Grand Warden, and Royal Champion; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated easy. For Electro Dragon + Dragon Rider, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.

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Troops

Army units

  • 4 Dragon Rider
  • 8 Electro Dragon
Spells

Spell loadout

  • 3 Clone
  • 1 Revive
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    For Electro Dragon + Dragon Rider, scout for chained building value and enter from the side that avoids pushing Electro Dragons directly into both Air Sweepers.

  2. 2

    Clear one building on each corner with heroes or a single air unit so the main line moves inward instead of circling the base.

  3. 3

    Deploy Electro Dragons and supporting troops in a measured line, then place the Grand Warden where his aura covers the largest group.

  4. 4

    Use 3 Clone and 1 Revive through the core and freeze the defenses damaging several Dragons at once, not an isolated target.

  5. 5

    Save the Warden ability for the heaviest burst or Town Hall area, then start cleanup on safe outside buildings before time becomes tight.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.