Back to Town Hall 18 armiesTOWN HALL 18 · Ground ATTACK

Meteor golem

Meteor golem army
COMPLETE ARMY PLAN

Town Hall 18 composition

For Town Hall 18, this ground composition combines 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 6 Invisibility, 4 Totem, and 1 Poison. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from the available heroes; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. Scout an air route for Meteor golem that gives 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer a short line through Air Defenses and limits Air Sweeper resistance. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.

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Troops

Army units

  • 4 Meteor Golem
  • 2 Ice Golem
  • 1 Baby Dragon
  • 5 Healer
  • 4 Super Minion
  • 1 Minion
  • 1 Druid
  • 1 Troop Launcher
Spells

Spell loadout

  • 6 Invisibility
  • 4 Totem
  • 1 Poison
Heroes

Required heroes

    ATTACK ORDER

    How to use this army

    1. 1

      Scout an air route for Meteor golem that gives 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer a short line through Air Defenses and limits Air Sweeper resistance.

    2. 2

      Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.

    3. 3

      Deploy the main air force in a controlled line with the available heroes supporting the side most likely to lose pathing.

    4. 4

      Use 6 Invisibility, 4 Totem, and 1 Poison over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.

    5. 5

      Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.

    BEST AGAINST
    • Compartment bases
    • Reachable cores
    • Clear ground entries
    MAIN WEAKNESS

    Open layouts that split the army and heavy splash damage.