Town Hall 18 composition
For Town Hall 18, this ground composition combines 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 6 Invisibility, 4 Totem, and 1 Poison. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from the available heroes; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. Scout an air route for Meteor golem that gives 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer a short line through Air Defenses and limits Air Sweeper resistance. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.
Copy this army to Clash of Clans
Tap once to open the army composition in Clash of Clans, then confirm it inside the game.
Copy army to the gameClash of Clans must be installed on this device.Army units
4 Meteor Golem
2 Ice Golem
1 Baby Dragon
5 Healer
4 Super Minion
1 Minion
1 Druid
1 Troop Launcher
Spell loadout
6 Invisibility
4 Totem
1 Poison
Required heroes
How to use this army
- 1
Scout an air route for Meteor golem that gives 4 Meteor Golem, 2 Ice Golem, 1 Baby Dragon, and 5 Healer a short line through Air Defenses and limits Air Sweeper resistance.
- 2
Remove one building from each corner of the chosen edge so Dragons enter together instead of following the outside ring.
- 3
Deploy the main air force in a controlled line with the available heroes supporting the side most likely to lose pathing.
- 4
Use 6 Invisibility, 4 Totem, and 1 Poison over the largest group as it reaches concentrated anti-air damage, saving one answer for the final defended section.
- 5
Start cleanup early on safe buildings and use remaining abilities to keep the surviving Dragons moving toward the last defenses.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
Rate this army
Share a useful, honest experience. One review is stored per visitor for this item.