Town Hall 16 composition
PHASE 0 — Base Reading (10–15s) Side A (Warden Fireball side): Pick an outer edge with stacked defenses (X-Bow + Archer Tower + Builder Huts). Avoid Town Hall and Spell Towers here. Side B (Queen + Log Launcher): Identify a straight wall line into the core that opens Monolith / Spell Towers / Town Hall compartment. Sid
Army units
2 Balloon
5 Healer
8 Furnace
2 Ice Golem
3 Yeti
2 Headhunter
1 Log Launcher
Spell loadout
4 Freeze
3 Invisibility
2 Earthquake
1 Rage
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
Side A (Warden Fireball side): Pick an outer edge with stacked defenses (X-Bow + Archer Tower + Builder Huts). Avoid Town Hall and Spell Towers here.
- 2
Side B (Queen + Log Launcher): Identify a straight wall line into the core that opens Monolith / Spell Towers / Town Hall compartment.
- 3
Side C (King + Yeti funnel): Opposite edge from Side A, used to hard-seal pathing.
- 4
Send 1 Balloon along the healer path as a coco.
- 5
Drop Warden (ground) so he naturally walks sideways, not inward.
- 6
Once pathing is stable, commit Healers.
