Back to Town Hall 18 armiesTOWN HALL 18 · Ground ATTACK

Meteor G-Flank

Open with RC Charge. Use invis to open middle. Then flank M golem on one side with Healers, Balloons. And on the other side use siege barracks, and furnaces. King went to other side with Siege. I haven’t used this strategy. Was hoping someone has seen this and was it worth using in modifier leagues?

COMPLETE ARMY PLAN

Town Hall 18 composition

Open with RC Charge. Use invis to open middle. Then flank M golem on one side with Healers, Balloons. And on the other side use siege barracks, and furnaces. King went to other side with Siege. I haven’t used this strategy. Was hoping someone has seen this and was it worth using in modifier leagues?

Troops

Army units

  • 5 Meteor Golem
  • 4 Healer
  • 3 Balloon
  • 1 Apprentice Warden
  • 1 Headhunter
  • 2 Furnace
  • 3 Archer
  • 1 Wizard
  • 1 Siege Barracks
Spells

Spell loadout

  • 1 Rage
  • 6 Invisibility
  • 1 Poison
  • 2 Freeze
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    Create a clear funnel before deploying the main army.

  2. 2

    Send the main group through one controlled entry.

  3. 3

    Use spells over the highest-value defenses.

  4. 4

    Save hero abilities for the heaviest damage area.

  5. 5

    Keep a few units available for cleanup.