Town Hall 6 composition
For Town Hall 6, this ground composition combines 56 Barbarian, 45 Goblin, 4 Giant, and 15 Archer into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include the listed spells. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from the available heroes; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated medium. Before using Eu 5, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.
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Copy army to the gameClash of Clans must be installed on this device.Army units
56 Barbarian
45 Goblin
4 Giant
15 Archer
2 Wall Breaker
2 Balloon
Spell loadout
Required heroes
How to use this army
- 1
Before using Eu 5, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.
- 2
Test the edge with a small group from 56 Barbarian, 45 Goblin, 4 Giant, and 15 Archer; deploy in short waves so traps or Clan Castle troops do not catch every unit together.
- 3
Use the available heroes only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.
- 4
Spend the listed spells on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.
- 5
Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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