Back to Town Hall 7 armiesTOWN HALL 7 · Hybrid ATTACK

Minion and friends

Minion and friends army
COMPLETE ARMY PLAN

Town Hall 7 composition

At Town Hall 7, this hybrid plan centers on 5 Wall Breaker, 10 Balloon, 20 Minion, and 10 Hog Rider. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 4 Lightning and 1 Rage to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a medium difficulty rating. The first move is straightforward: Before using Minion and friends, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

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Troops

Army units

  • 5 Wall Breaker
  • 10 Balloon
  • 20 Minion
  • 10 Hog Rider
  • 10 Giant
Spells

Spell loadout

  • 4 Lightning
  • 1 Rage
Heroes

Required heroes

  • Barbarian King
ATTACK ORDER

How to use this army

  1. 1

    Before using Minion and friends, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.

  2. 2

    Test the edge with a small group from 5 Wall Breaker, 10 Balloon, 20 Minion, and 10 Hog Rider; deploy in short waves so traps or Clan Castle troops do not catch every unit together.

  3. 3

    Use Barbarian King only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.

  4. 4

    Spend 4 Lightning and 1 Rage on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.

  5. 5

    Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.

BEST AGAINST
  • Compartment bases
  • Reachable cores
  • Clear ground entries
MAIN WEAKNESS

Open layouts that split the army and heavy splash damage.