Back to Town Hall 10 armiesTOWN HALL 10 · Hybrid ATTACK

GoHo Core Push

GoHo Core Push army
COMPLETE ARMY PLAN

Town Hall 10 composition

At Town Hall 10, this hybrid plan centers on 2 Golem, 26 Hog Rider, 10 Wizard, and 6 Wall Breaker. An unusual base may call for a small timing change, but the roster has a clear route and a specific job for each unit. The spell package uses 3 Heal, 1 Rage, and 1 Poison to protect the main push, control dangerous defenses and preserve momentum through the core. The hero requirement is Barbarian King and Archer Queen. Their abilities should be saved for a dangerous defensive burst, a pathing correction or the final section of the base. This composition carries a hard difficulty rating. The first move is straightforward: Before using GoHo Core Push, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army. Practice the funnel before using it in an important attack, and change only the entry or timing when the target layout requires an adjustment.

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Troops

Army units

  • 2 Golem
  • 26 Hog Rider
  • 10 Wizard
  • 6 Wall Breaker
Spells

Spell loadout

  • 3 Heal
  • 1 Rage
  • 1 Poison
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
ATTACK ORDER

How to use this army

  1. 1

    Before using GoHo Core Push, identify exposed collectors and storages, then choose a route that reaches the desired loot without committing the full army.

  2. 2

    Test the edge with a small group from 2 Golem, 26 Hog Rider, 10 Wizard, and 6 Wall Breaker; deploy in short waves so traps or Clan Castle troops do not catch every unit together.

  3. 3

    Use Barbarian King and Archer Queen only when their value is greater than the recovery time, especially if the raid is meant to stay inexpensive.

  4. 4

    Spend 3 Heal, 1 Rage, and 1 Poison on a reachable storage cluster or to protect the escape path, not on buildings that cheap troops can already clear.

  5. 5

    Stop once the loot objective is met, or reserve enough troops to secure the percentage needed before the timer expires.

BEST AGAINST
  • Balanced war layouts
  • Bases with a clear central lane
  • Villages with reachable splash defenses
MAIN WEAKNESS

Time pressure and funnels that allow the two troop groups to separate