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LavaLoon Freeze

LavaLoon Freeze army
COMPLETE ARMY PLAN

Town Hall 13 composition

This is a complete Town Hall 13 air attack using 3 Lava Hound, 26 Balloon, and 10 Minion as its main force. The goal is to connect funneling, deployment order and spell timing rather than simply list troops without context. The planned spell support is 4 Haste, 2 Rage, and 3 Freeze, giving the attack tools for entry, survival and high-value defensive sections when timing is correct. Recommended heroes are Archer Queen, Grand Warden, and Royal Champion. Use them to establish the funnel, remove a key objective or support cleanup according to the route shown in the attack steps. With a hard difficulty rating, the plan still rewards careful scouting. Plan LavaLoon Freeze from the Air Sweeper angles and choose a line that lets the first Lava Hound shield Balloons from the nearest Air Defense. Keep enough time for cleanup, watch for troops splitting at wall openings and verify every copied unit and spell before launching the attack.

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Troops

Army units

  • 3 Lava Hound
  • 26 Balloon
  • 10 Minion
Spells

Spell loadout

  • 4 Haste
  • 2 Rage
  • 3 Freeze
  • 1 Poison
Heroes

Required heroes

  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    Plan LavaLoon Freeze from the Air Sweeper angles and choose a line that lets the first Lava Hound shield Balloons from the nearest Air Defense.

  2. 2

    Use heroes or a small funnel group to remove one edge and prevent Balloons from drifting toward low-value outside defenses.

  3. 3

    Deploy Lava Hounds first, then send Balloons in controlled groups behind them so each group has a clear defensive target.

  4. 4

    Place 4 Haste, 2 Rage, and 3 Freeze over dense anti-air damage and the core; avoid using Haste or Rage where Balloons already have a short path.

  5. 5

    Use remaining Balloons and cleanup troops on the back edge once the last major air threat is tanked or disabled.

BEST AGAINST
  • Compact layouts
  • Bases with reachable Air Defenses
  • Villages with predictable air pathing
MAIN WEAKNESS

Wide layouts, badly placed spells and attacks that split the air army