Back to all armiesTOWN HALL 13

Best Town Hall 13 armies

10 complete attack compositions ready to inspect and copy.

Town Hall 13 · Air · Easy

RC Charge v1 TH 13+

Notes: Last RC equip either Spear or Shield Last Hero either BK to help funnel the Queen or MP for extra tank for drakes Use siege loon for tight defenses (several defenses close together) and barracks for loose defenses (use second to help Queen funnel) After RC charge, there should be no spells left If u plan to atta

1 Siege Barracks · 15 Dragon1 Earthquake · 10 Invisibility
Town Hall 13 · Air · Medium

Super Archer Blimp Hydra

This attack works well for most th13 bases and some th14 bases with concentrated cores. Blimp super archer guide: Drop blimp near high-value targets (TH>eagle>scatter shot>inferno). Use lavahound or balloons as shield. Do not release right above townhall and bomb towers. Avoid 2x2 open space if possible. Be mindful abo

1 Lava Hound · 3 Dragon Rider2 Clone · 1 Rage
Town Hall 13 · Air · Medium

Jignas

A Town Hall 13 air army built around Dragon, Battle Blimp.

15 Dragon · 1 Battle Blimp3 Clone · 1 Earthquake
Town Hall 13 · Air · Hard

RC Charge vHydra TH 13+

Notes: Last RC equip either Spear or Shield After RC charge, there should be no spells left Fill CC with whatever you think is best (I like Super WB + Arch, but its up to you) I personally think, this attack is very good, but im bad at pulling it of (when i do tho, i get 3 Stars almost always) RC Charge Drop first invi

2 Baby Dragon · 2 Inferno Dragon7 Invisibility · 1 Earthquake
Town Hall 13 · Ground · Medium

Witch push

STEP 1 TROOPS/SPELL USED: golem x1 + ice golem x2 + log launcher + bomber x2 start by placing golem followed by 2 ice golems behind it to get targeted and use it as a shield for the rest of the troops then place log launcher followed with the 2 bombers at the most back to break walls and make path for rest of the army

5 Super Witch · 2 Ice Golem3 Rage · 3 Freeze
Town Hall 13 · Ground · Medium

TH13 vs TH15 v1

Köşeden hatta mümkünse monolit tarafından 1-2 tane yeti ve cadı atıp duvarları rahat geçmek için 4-4 bombacı mülayimleri gönder ardından tomruk ve tüm orduyu yar duvardan geçtikleri an koruyucu ve kraliçe u bas kb gidiş zordaysa eğer kral u bas kb önüne öfkeyi göm tomru içindekiler temizler 1 tane dondurma at kbye sonr

8 Yeti · 8 Witch3 Freeze · 8 Bat
Town Hall 13 · Ground · Medium

Twin Hogs

Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want. Use the Yeti + Valk to funnel for the hero dive. You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think

15 Super Hog Rider · 1 Yeti2 Rage · 4 Invisibility
Town Hall 13 · Air · Easy

RC Dragons

Everything to know about RC Dragons Guide: Deploy the RC and Drill into a high value compartment Use invisibility spells to charge the RC (don’t worry about Drill) Recall RC then set up funnel with King and Queen Send in all Dragons with Warden and RC Pop Warden ability when needed (can be swapped for Eternal Tome base

8 Dragon · 4 Balloon7 Invisibility · 1 Recall