Town Hall 13 composition
Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want. Use the Yeti + Valk to funnel for the hero dive. You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think
Army units
15 Super Hog Rider
1 Yeti
1 Ice Golem
1 Super Wall Breaker
2 Valkyrie
2 Headhunter
3 Hog Rider
4 Wizard
1 Apprentice Warden
1 Log Launcher
Spell loadout
2 Rage
4 Invisibility
1 Poison
1 Healing
Required heroes
Barbarian King
Archer Queen
Grand Warden
Royal Champion
How to use this army
- 1
Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want.
- 2
Use the Yeti + Valk to funnel for the hero dive.
- 3
You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think they will be under heavy fire.
- 4
Same with the Headhunters, try to time them just before your troops are about to engage with an enemy hero.
- 5
Deploy the super hogriders along w the Warden, Recalled/Revived RC and Mini warden. Clear out the outer defences with normal hogriders.
- 6
Early heal spell > Warden's Healing tome > back end heal spell. This is the order i find to be the most effective.
