Back to Town Hall 13 armiesTOWN HALL 13 · Ground ATTACK

Twin Hogs

Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want. Use the Yeti + Valk to funnel for the hero dive. You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think

COMPLETE ARMY PLAN

Town Hall 13 composition

Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want. Use the Yeti + Valk to funnel for the hero dive. You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think

Troops

Army units

  • 15 Super Hog Rider
  • 1 Yeti
  • 1 Ice Golem
  • 1 Super Wall Breaker
  • 2 Valkyrie
  • 2 Headhunter
  • 3 Hog Rider
  • 4 Wizard
  • 1 Apprentice Warden
  • 1 Log Launcher
Spells

Spell loadout

  • 2 Rage
  • 4 Invisibility
  • 1 Poison
  • 1 Healing
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    Start with a royal champion charge, clear out a compartment and then recall her. You can also take a revive spell in CC and let her die to revive later if you want.

  2. 2

    Use the Yeti + Valk to funnel for the hero dive.

  3. 3

    You can use the Mini warden for either the main hog push (most of the time) or the hero dive if you think they will be under heavy fire.

  4. 4

    Same with the Headhunters, try to time them just before your troops are about to engage with an enemy hero.

  5. 5

    Deploy the super hogriders along w the Warden, Recalled/Revived RC and Mini warden. Clear out the outer defences with normal hogriders.

  6. 6

    Early heal spell > Warden's Healing tome > back end heal spell. This is the order i find to be the most effective.