Back to Town Hall 13 armiesTOWN HALL 13 · Ground ATTACK

Witch push

STEP 1 TROOPS/SPELL USED: golem x1 + ice golem x2 + log launcher + bomber x2 start by placing golem followed by 2 ice golems behind it to get targeted and use it as a shield for the rest of the troops then place log launcher followed with the 2 bombers at the most back to break walls and make path for rest of the army

COMPLETE ARMY PLAN

Town Hall 13 composition

STEP 1 TROOPS/SPELL USED: golem x1 + ice golem x2 + log launcher + bomber x2 start by placing golem followed by 2 ice golems behind it to get targeted and use it as a shield for the rest of the troops then place log launcher followed with the 2 bombers at the most back to break walls and make path for rest of the army

Troops

Army units

  • 5 Super Witch
  • 2 Ice Golem
  • 1 Golem
  • 2 Yeti
  • 2 Wall Breaker
  • 1 Log Launcher
Spells

Spell loadout

  • 3 Rage
  • 3 Freeze
  • 1 Jump
Heroes

Required heroes

  • Barbarian King
  • Archer Queen
  • Grand Warden
  • Royal Champion
ATTACK ORDER

How to use this army

  1. 1

    Create a clear funnel before deploying the main army.

  2. 2

    Send the main group through one controlled entry.

  3. 3

    Use spells over the highest-value defenses.

  4. 4

    Save hero abilities for the heaviest damage area.

  5. 5

    Keep a few units available for cleanup.