Town Hall 10 composition
For Town Hall 10, this ground composition combines 3 Golem, 2 P.E.K.K.A, 3 Witch, and 10 Bowler into one complete attack plan. It is written as a practical English guide so players can understand the purpose of the roster before copying it. Its spells include 5 Lightning and 3 Healing. Avoid spending them only for early damage when the central compartments may require control or recovery later. Hero support comes from Barbarian King, Archer Queen, and Minion Prince; position them where they can shape the edge and continue contributing after the principal troops enter the first compartment. The guide is rated easy. Select a ground entry for Ballers that leads 3 Golem, 2 P.E.K.K.A, 3 Witch, and 10 Bowler through the core without exposing the support line on two sides. Then follow the remaining deployment steps in order. Scout the base first, adjust the entry when a major defense changes the route, and confirm the full army inside Clash of Clans before attacking.
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Tap once to open the army composition in Clash of Clans, then confirm it inside the game.
Copy army to the gameClash of Clans must be installed on this device.Army units
3 Golem
2 P.E.K.K.A
3 Witch
10 Bowler
1 Wizard
Spell loadout
5 Lightning
3 Healing
Required heroes
Barbarian King
Archer Queen
Minion Prince
How to use this army
- 1
Select a ground entry for Ballers that leads 3 Golem, 2 P.E.K.K.A, 3 Witch, and 10 Bowler through the core without exposing the support line on two sides.
- 2
Create a patient two-sided funnel with Barbarian King, Archer Queen, and Minion Prince; wait until both corners are controlled before committing the slow main force.
- 3
Open the first compartments with the planned siege or wall support, then deploy tanks before ranged troops so the formation stays protected.
- 4
Use 5 Lightning and 3 Healing at the first concentrated defensive zone and keep support spells centered on the main group rather than a single wandering unit.
- 5
Use hero abilities before the push loses momentum, and place cleanup behind the tanks once the edge is no longer under fire.
- Compartment bases
- Reachable cores
- Clear ground entries
Open layouts that split the army and heavy splash damage.
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