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TH17 Ranked Base #17: Offset Diamond Core with a Lower-Right Entry
Town Hall 17 Ranked Layout #17 has a slightly unbalanced shape, and that is probably what gives it most of its personality. Instead of placing the Town Hall dead center and building a perfectly mirrored shell around it, the layout shifts the main objective a little toward the left side of the core. The surrounding walls then form an offset diamond, with defensive compartments extending unevenly toward the edges. From a scouting view, the base looks compact, but the route through it is not especially obvious.
That Town Hall position creates an interesting Ranked tradeoff. An attacker can focus heavily on securing the objective, but doing so may leave a large amount of percentage on the opposite side. Go too wide in search of percentage first, and the Town Hall remains active longer than expected. In Ranked play, where the result is not only about whether the village falls but also about stars, percentage, and efficiency, that kind of choice can become important.
The lower-right edge looks like the most natural place to start shaping an attack. Around four or five o’clock, there is enough room to remove a few outside buildings and create a diagonal lane toward the middle. It is a useful opening because a hero can potentially take one corner while the main army moves inward. Still, I would not call it a free entry.
The biggest danger for the base appears to be a controlled Queen or hero push from that side. If the attacker removes the right buildings early, the shorter route into the core becomes much easier to read. A Queen Charge could take out one defensive section, reduce the number of competing targets, and create a cleaner funnel for the main army. That may be one of the more reliable ways to attack this layout because it limits the chance of troops wandering into the outer compartments.
Root Riders or another heavy ground smash army could also work, especially after that corner has been shaped. The important part would be keeping the group narrow. A broad deployment may look powerful at first, but the offset diamond gives troops several directions to follow once the first wall sections open. Tanks might continue toward the core while heroes or support units slide toward the outer lanes. The army is still alive, but suddenly it is no longer operating as one unit.
That matters because spell value drops quickly when the formation breaks apart. A Rage or Freeze that would normally protect the main push may only cover half of it. The same problem can affect hero abilities. A Warden ability used for the central group does little for troops that have drifted toward a side compartment.
The air setup adds another layer. Air Defenses are separated around the inner compartments rather than stacked into one obvious target, while the Inferno Towers are spaced apart enough to reduce easy multi-defense spell value. A Dragon attack might still find a usable route from the lower-right once the funnel is prepared, but a wide air deployment could cause several units to circle around the outside instead of staying on the Town Hall line.
LavaLoon gives the attacker more control over target order, although it also requires more planning. Removing one Air Defense does not appear to solve the whole base. The player still has to decide how to approach the next defensive pocket and whether the Town Hall should be taken early or treated as part of the middle phase.
What makes this layout feel appropriate for Ranked play is the way it forces those choices. The base does not rely on one obvious trap or one giant central kill zone. Instead, it makes the attacker think about route length, percentage, and objective security at the same time. The offset Town Hall is reachable, but not necessarily along the same line that gives the easiest cleanup.
There is a weakness, of course. If the lower-right corner is removed cleanly and the attacker keeps the Queen or hero entry under control, the shorter route into the core may open faster than intended. That is the side I would expect experienced players to test first.
Even so, the structure has a useful defensive idea. The offset diamond can punish attacks that are planned only around the first part of the raid. A strong opening may secure the Town Hall, yet the remaining army still has to cross into the opposite defensive sections and finish enough buildings for a strong percentage.


