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TH15 Ranked Base #23: Offset-Diamond Defense Built to Disrupt Pathing
TH15 Ranked Layout #23 is built around a central Town Hall and an offset-diamond defensive core, but the real strength of the design is not simply how deep the objective sits. After studying the layout itself, the base appears designed to keep attacking troops moving through several small compartments instead of allowing one clean, straight push through the middle.
That makes it a fairly interesting Ranked defense. Outside percentage is available, but clearing it can pull troops away from the strongest part of the army and consume valuable time. Meanwhile, rushing the central section may expose the attacker to overlapping defenses before the funnel is properly established.
The Town Hall anchors a crowded defensive center
The Town Hall sits inside the primary defensive core, surrounded by multiple layers of walls and high-value defenses.
Rather than putting every major structure in one compact box, the layout spreads defensive weight across the surrounding diamond. This should help prevent one successful spell combination from neutralizing too much of the base at once.
The Town Hall therefore works more like the anchor of the defensive network than an isolated objective.
Even after one inner compartment falls, nearby defenses remain active from different angles. That can force attacking troops to stay under pressure longer than expected.
The diamond structure is built to create awkward movement
The wall pattern is probably the most important defensive feature here.
Several compartments meet around the core at diagonal angles. Ground troops entering the area may see targets to the left, right, and inward at almost the same time. When that happens, the attacking formation can begin to stretch.
That is exactly what this defense wants.
Root Riders and other heavy ground armies are difficult to stop using walls alone, so Layout #23 seems to rely more on breaking troop concentration. If front-line units move away from heroes or support troops, Rage, Heal, Freeze, and Overgrowth spells become less efficient.
The attacker can still have plenty of surviving units and yet lose momentum because they are no longer fighting as one group.
The upper-left corner is the main defensive pressure point
The upper-left edge appears to be the most exposed part of the structure.
From the defender's perspective, this section is important because losing that corner too quickly may create a shorter diagonal route toward the central compartments. A Queen or hero operation that removes the area efficiently could simplify some of the pathing complexity the base is trying to create.
For that reason, hidden traps and defending troop pressure would be especially valuable around this side.
The goal is not necessarily to stop the opening completely. Making it expensive in terms of time, hero health, or abilities may already be enough.
Defensive spacing helps against air attacks
Air Defenses appear positioned across different lanes rather than stacked toward one side. The Inferno Towers are also separated throughout the interior.
This gives the base better resistance to concentrated spell value.
Against Dragons or LavaLoon, different portions of the air army may remain exposed to different defensive anchors as they move across the village. A wide air force could also begin separating around the diamond, reducing the amount of concentrated damage reaching the core.


