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TH15 Farming Base #20: Multi-Compartment Loot Defense with Layered Storage Protection
TH15 Farming Layout #20 uses a dense multi-compartment structure built around protecting resources in separate stages. Looking at the actual layout, the Town Hall sits inside the inner-left portion of the defensive core, close to the main storage line rather than being isolated on the outside. Gold and Elixir Storages are then distributed through several neighboring compartments instead of forming one convenient loot cluster.
For a farming base, that is the key idea. The layout does not necessarily expect every storage to survive. It tries to make taking all of them difficult.
Resource pockets are deliberately separated
The storage placement is probably the strongest defensive feature here.
Several Elixir and Gold Storages sit behind different wall layers, with defensive buildings between them. If one resource pocket is breached, another remains protected by a separate compartment and a different group of defenses.
That creates a useful kind of damage control. A strong raid may still take a meaningful amount of loot, but there is no obvious single compartment whose loss exposes every valuable building at once.
The Town Hall also benefits from this structure, sitting behind part of the storage network rather than carrying the entire defensive burden by itself.
The walls are designed to waste time
Layout #20 has a noticeably segmented core, with narrow connections between many of its compartments.
Those walls are not just there to make the village look complicated. They appear intended to slow the transition from one valuable area to the next.
This can become especially useful when an attacking army spreads. One group may move toward a storage while another gets pulled toward a nearby defense. Even if both groups survive, they are now clearing the village less efficiently.
For farming defense, that wasted travel time matters. Every extra compartment crossed is another opportunity for the defenses to preserve a storage elsewhere.
Infernos and Air Defenses support different sections
The anti-air coverage appears staggered around the core, while the Inferno Towers act as separate defensive anchors rather than one compact pair.
That spacing helps avoid giving away too much value to a single control spell.
Against Dragons or LavaLoon, one part of the base may fall while another storage section remains under active air protection. Heavy ground armies such as Root Riders face a different problem: they can cross walls efficiently, but their supporting heroes and troops may not stay on the same route.
The defense seems built to exploit that separation.
The top edge is the most important outer zone
The top edge looks like the most accessible part of the layout, so this side has an important defensive job.
It does not necessarily need to stop a raid completely. What matters is preventing that first section from disappearing too quickly. If the upper compartments consume enough time, troops, or hero health, the deeper storage pockets become much harder to reach efficiently.
There is also a useful defensive irony here: a funnel that becomes too wide can actually help Layout #20 by splitting the main army between neighboring compartments.
Why Layout #20 works as a Farming base
The farming value of TH15 Farming Base #20 comes from making loot collection a sequence rather than one continuous sweep.
Its separated storages, compartment-heavy walls, staggered air coverage, and divided Inferno pressure all support the same goal: protect the remaining resources after the first part of the base has already been breached.


